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/* Analog PSX Controller Decoder Library (Psx_analog.pde)
Written by: Kieran Levin Mar 8th, 2009
KL: updated July 5 2010
updated button defines to fix button mappings
kieranlevin.com
Based upon the work by Kevin Ahrendt June 22nd, 2008
Analog protocal implemented with information from
http://www.curiousinventor.com/guides/ps2
Fixed reverse shifting in (MSB->LSB) now reads analog values....
This also has been tested to work with a generic wireless psx controller
Controller protocol implemented using Andrew J McCubbin's analysis.
http://www.gamesx.com/controldata/psxcont/psxcont.htm
Shift command is based on tutorial examples for ShiftIn and ShiftOut
functions both written by Carlyn Maw and Tom Igoe
http://www.arduino.cc/en/Tutorial/ShiftIn
http://www.arduino.cc/en/Tutorial/ShiftOut
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--------------------------------------------------------------------------------
Standard Digital Pad
BYTE CMND DATA
01 0x01 idle
02 0x42 0x41
03 idle 0x5A Bit0 Bit1 Bit2 Bit3 Bit4 Bit5 Bit6 Bit7
04 idle data SLCT STRT UP RGHT DOWN LEFT
05 idle data L2 R2 L1 R1 /\ O X |_|
All Buttons active low.
--------------------------------------------------------------------------------
Analogue Controller in Red Mode
BYTE CMND DATA
01 0x01 idle
02 0x42 0x73
03 idle 0x5A Bit0 Bit1 Bit2 Bit3 Bit4 Bit5 Bit6 Bit7
04 idle data SLCT JOYR JOYL STRT UP RGHT DOWN LEFT
05 idle data L2 R2 L1 R1 /\ O X |_|
06 idle data Right Joy 0x00 = Left 0xFF = Right
07 idle data Right Joy 0x00 = Up 0xFF = Down
08 idle data Left Joy 0x00 = Left 0xFF = Right
09 idle data Left Joy 0x00 = Up 0xFF = Down
--------------------------------------------------------------------------------
*/
#include "Psx_analog.h" // Includes the Psx Library
#define dataPin 12
#define cmndPin 11
#define attPin 10
#define clockPin 13
//#define motorup 5
//#define motordown 6
//#define motorleft 9
//#define motorright 10
#define center 0x7F
#define LEDPin 3
Psx Psx; // Initializes the library
void setup()
{
Psx.setupPins(dataPin, cmndPin, attPin, clockPin); // Defines what each pin is used
// (Data Pin #, Cmnd Pin #, Att Pin #, Clk Pin #)
Psx.initcontroller(psxAnalog);
pinMode(LEDPin, OUTPUT); // Establishes LEDPin as an output so the LED can be seen
/* //setup motoroutputs
pinMode(motorup, OUTPUT); // Establishes LEDPin as an output so the LED can be seen
pinMode(motordown, OUTPUT); // Establishes LEDPin as an output so the LED can be seen
pinMode(motorleft, OUTPUT); // Establishes LEDPin as an output so the LED can be seen
pinMode(motorright, OUTPUT); // Establishes LEDPin as an output so the LED can be seen
*/
Serial.begin(115200);
Serial.println("Raw controller values");
// wait for the long string to be sent
delay(100);
}
void loop()
{
Psx.poll(); // Psx.read() initiates the PSX controller and returns
Serial.print("\n"); // the button data
Serial.print(Psx.Controller_mode, HEX); // prints value as string in hexadecimal (base 16)
Serial.print(Psx.digital_buttons, HEX); // prints value as string in hexadecimal (base 16)
Serial.print(Psx.Right_x, HEX); // prints value as string in hexadecimal (base 16)
Serial.print(Psx.Right_y, HEX); // prints value as string in hexadecimal (base 16)
Serial.print(Psx.Left_x, HEX); // prints value as string in hexadecimal (base 16)
Serial.print(Psx.Left_y, HEX); // prints value as string in hexadecimal (base 16)
if (Psx.digital_buttons & psxR2) // If the data anded with a button's hex value is true,
// it signifies the button is pressed. Hex values for each
// button can be found in Psx.h
{
analogWrite(LEDPin, HIGH); // If button is pressed, turn on the LED
}
else
{
analogWrite(LEDPin, Psx.Right_x); // If the button isn't pressed, turn off the LED
}
//Psx.Motorsmall = 0xFF; // If button is pressed, turn on the LED
Psx.Motorlarge = Psx.Left_x;
delay(100);
}
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